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» Geometric skinning with approximate dual quaternion blending
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TOG
2008
109views more  TOG 2008»
13 years 4 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
SMI
2005
IEEE
117views Image Analysis» more  SMI 2005»
13 years 10 months ago
Contouring 1- and 2-Manifolds in Arbitrary Dimensions
We propose an algorithm for contouring k-manifolds (k = 1, 2) embedded in an arbitrary n-dimensional space. We assume (n−k) geometric constraints are represented as polynomial e...
Joon-Kyung Seong, Gershon Elber, Myung-Soo Kim