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» Geometry and Texture Recovery of Scenes of Large Scale
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CVIU
2002
71views more  CVIU 2002»
13 years 4 months ago
Geometry and Texture Recovery of Scenes of Large Scale
Ioannis Stamos, Peter K. Allen
CGF
2010
139views more  CGF 2010»
12 years 12 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
SIGGRAPH
1996
ACM
13 years 9 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
WSCG
2003
181views more  WSCG 2003»
13 years 6 months ago
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains
Large terrain databases require a great number of polygons and textures. In consequence, transmission of terrain data over slow networks is still worrying. Multiresolution models ...
María José Abásolo, Francisco...
CGF
1999
153views more  CGF 1999»
13 years 4 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan