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RT
1997
Springer
13 years 9 months ago
Global Illumination Techniques for the Simulation of Participating Media
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is t...
Frederic Pérez, Xavier Pueyo, Franço...
RT
2005
Springer
13 years 10 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
ECCV
2008
Springer
14 years 6 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...
VIS
2007
IEEE
183views Visualization» more  VIS 2007»
14 years 6 months ago
Lattice Based Volumetric Global Illumination
We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It ha...
Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou...
CGF
2008
129views more  CGF 2008»
13 years 4 months ago
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context. The radiance estimates computed dur...
Vincent Pegoraro, Ingo Wald, Steven G. Parker