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» Global Illumination using Photon Ray Splatting
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EGH
2003
Springer
13 years 9 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
RT
2005
Springer
13 years 9 months ago
Out of Core Photon-Mapping for Large Buildings
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-porta...
David Fradin, Daniel Meneveaux, Sebastien Horna
RT
2004
Springer
13 years 9 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
CGF
2008
139views more  CGF 2008»
13 years 4 months ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
RT
2000
Springer
13 years 8 months ago
Density Control for Photon Maps
The photon map method allows efficient computation of global illumination in general scenes. Individual photon hits, generated using Monte Carlo particle tracing, are stored in the...
Frank Suykens, Yves D. Willems