In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
We present a novel technique for ray tracing geometry represented by points. Our approach makes it possible to render high quality ray traced images with global illumination using ...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...