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» Global Illumination using Photon Ray Splatting
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VMV
2000
146views Visualization» more  VMV 2000»
13 years 6 months ago
Efficient Importance Sampling Techniques for the Photon Map
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
Alexander Keller, Ingo Wald
CG
2000
Springer
13 years 5 months ago
Light propagation visualization as a tool for 3D scene analysis in lighting design
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Edward A. Kopylov, Kirill Dmitriev
RT
2000
Springer
13 years 8 months ago
Ray Tracing Point Sampled Geometry
We present a novel technique for ray tracing geometry represented by points. Our approach makes it possible to render high quality ray traced images with global illumination using ...
Gernot Schaufler, Henrik Wann Jensen
WSCG
2004
142views more  WSCG 2004»
13 years 6 months ago
Metropolis Iteration for Global Illumination
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
László Szirmay-Kalos, Bálazs ...
PG
2007
IEEE
13 years 11 months ago
Practical Global Illumination for Hair Rendering
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...
Cem Yuksel, Ergun Akleman, John Keyser