How can we expect an A-life Agent to learn how to perform tasks when it is not told what those tasks are, and it is not provided any indication or feedback as to its performance? ...
In this paper we present a formalisation of motivational attitudes, the attitudes that are the driving forces behind the actions of agents. We consider the statics of these attitu...
Bernd van Linder, Wiebe van der Hoek, John-Jules C...
The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. We identify two properties of ...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Abstract. Agent-oriented system development aims to simplify the conn of complex systems by introducing a natural abstraction layer on top of the object-oriented paradigm composed ...
Lars Braubach, Alexander Pokahr, Daniel Moldt, Win...