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ATAL
2005
Springer
13 years 10 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
IWINAC
2011
Springer
12 years 8 months ago
Design of Social Agents
Abstract. Social behavior, as compared to the egoistic and rational behavior, is known to be more beneficial to groups of subjects and even to individual members of a group. For t...
Roman Gorbunov, Emilia I. Barakova, Matthias Raute...
ATAL
2009
Springer
13 years 11 months ago
But that was in another country: agents and intercultural empathy
This paper discusses the development of a believable agent-based educational application designed to develop inter-cultural empathy for 13-14 year old students. It considers relev...
Ruth Aylett, Natalie Vannini, Elisabeth Andr&eacut...
ATAL
2008
Springer
13 years 7 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
DALT
2009
Springer
13 years 8 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...