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TOG
2008
100views more  TOG 2008»
13 years 5 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
TOG
2002
133views more  TOG 2002»
13 years 5 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
SIGGRAPH
1999
ACM
13 years 10 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam
EGITALY
2006
13 years 7 months ago
An Architecture for Distributed Behavioral Models with GPUs
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
Rosario De Chiara, Ugo Erra, Vittorio Scarano
ECMDAFA
2010
Springer
151views Hardware» more  ECMDAFA 2010»
13 years 9 months ago
Generative Technologies for Model Animation in the TopCased Platform
Domain Specific Modeling Languages (DSML) are more and more used to handle high level concepts, and thus bring complex software development under control. The increasingly recurrin...
Xavier Crégut, Benoît Combemale, Marc...