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CSCW
2002
ACM
13 years 4 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
TEI
2012
ACM
285views Hardware» more  TEI 2012»
12 years 13 days ago
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is rel...
Alexander Wiethoff, Hanna Schneider, Michael Rohs,...
BIRTHDAY
2010
Springer
13 years 1 months ago
Model Synchronization at Work: Keeping SysML and AUTOSAR Models Consistent
Holger Giese, Stephan Hildebrandt, Stefan Neumann
INTETAIN
2005
Springer
13 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
NN
2011
Springer
217views Neural Networks» more  NN 2011»
12 years 7 months ago
A neurodynamical model for working memory
Neurodynamical models of working memory (WM) should provide mechanisms for storing, maintaining, retrieving, and deleting information. Many models address only a subset of these a...
Razvan Pascanu, Herbert Jaeger