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» Grid Computing on Massively Multi-User Online Platform
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ICCCN
2007
IEEE
13 years 11 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
C5
2004
IEEE
13 years 8 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
EUROPAR
2008
Springer
13 years 6 months ago
Enhancing Grids for Massively Multiplayer Online Computer Games
Sergei Gorlatch, Frank Glinka, Alexander Ploss, Je...
VLUDS
2010
212views Visualization» more  VLUDS 2010»
12 years 11 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner
P2P
2009
IEEE
189views Communications» more  P2P 2009»
13 years 11 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni