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» Group P2P Network Organization in Mobile Ad-Hoc Network
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HT
2009
ACM
13 years 3 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
MM
2005
ACM
126views Multimedia» more  MM 2005»
13 years 10 months ago
Facilitating collective musical creativity
We present two projects that facilitate collective music creativity over networks. One system is a participative social music system on mobile devices. The other is a collaborativ...
Atau Tanaka, Nao Tokui, Ali Momeni
SOUPS
2009
ACM
13 years 11 months ago
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Feedback is viewed as an essential element of ubiquitous computing systems in the HCI literature for helping people manage their privacy. However, the success of online social net...
Janice Y. Tsai, Patrick Gage Kelley, Paul Hankes D...
COMSUR
2011
196views Hardware» more  COMSUR 2011»
12 years 5 months ago
From MANET To IETF ROLL Standardization: A Paradigm Shift in WSN Routing Protocols
—In large networks, a data source may not reach the intended sink in a single hop, thereby requiring the traffic to be routed via multiple hops. An optimized choice of such rout...
Thomas Watteyne, Antonella Molinaro, Maria Grazia ...
MUM
2009
ACM
251views Multimedia» more  MUM 2009»
14 years 1 days ago
WiMo: location-based emotion tagging
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...