The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
We present two projects that facilitate collective music creativity over networks. One system is a participative social music system on mobile devices. The other is a collaborativ...
Feedback is viewed as an essential element of ubiquitous computing systems in the HCI literature for helping people manage their privacy. However, the success of online social net...
Janice Y. Tsai, Patrick Gage Kelley, Paul Hankes D...
—In large networks, a data source may not reach the intended sink in a single hop, thereby requiring the traffic to be routed via multiple hops. An optimized choice of such rout...
Thomas Watteyne, Antonella Molinaro, Maria Grazia ...
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...