Sciweavers

15 search results - page 3 / 3
» Groups and Crowds with behaviors specified in the environmen...
Sort
View
AGENTS
1997
Springer
13 years 9 months ago
Adaptation and Learning in Animated Creatures
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
Jiming Liu, Hong Qin, Yuan Yan Tang, Y. T. Wu
WWW
2003
ACM
14 years 6 months ago
A Context-Based Information Agent for Supporting Intelligent Distance Learning Environments
The large amount of information now available on the Web can play a prominent role in building a cooperative intelligent distance learning environment. We propose a system to prov...
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenb...
OTM
2005
Springer
13 years 10 months ago
Document Flow Model: A Formal Notation for Modelling Asynchronous Web Services Composition
This paper presents a formal notation for modelling asynchronous web services composition, using context and coordination mechanisms. Our notation specifies the messages that can b...
Jingtao Yang, Corina Cîrstea, Peter Henderso...
GLOBECOM
2008
IEEE
13 years 5 months ago
Security Rules Specification and Analysis Based on Passive Testing
Security is a critical issue in dynamic and open distributed environments such as network-based services or wireless networks. To ensure that a certain level of security is maintai...
Wissam Mallouli, Fayçal Bessayah, Ana R. Ca...
AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...