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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
13 years 10 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
MODELS
2007
Springer
13 years 10 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
FUN
2010
Springer
233views Algorithms» more  FUN 2010»
13 years 9 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
DIGRA
2005
Springer
13 years 10 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ICANN
2010
Springer
13 years 4 months ago
Tumble Tree - Reducing Complexity of the Growing Cells Approach
We propose a data structure that decreases complexity of unsupervised competitive learning algorithms which are based on the growing cells structures approach. The idea is based on...
Hendrik Annuth, Christian-A. Bohn