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ICALP
1987
Springer
13 years 8 months ago
Guessing Games and Distributed Computations in Synchronous Networks
Jan van Leeuwen, Nicola Santoro, Jorge Urrutia, Sh...
CHI
2011
ACM
12 years 8 months ago
Guess who?: enriching the social graph through a crowdsourcing game
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We...
Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, ...
ICNP
2002
IEEE
13 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
EUROPAR
2004
Springer
13 years 10 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
TIT
2008
106views more  TIT 2008»
13 years 4 months ago
Constrained Sequential Resource Allocation and Guessing Games
In this paper, we consider a constrained sequential resource allocation problem where an individual needs to accomplish a task by repeatedly guessing/investing a sufficient level o...
Nicholas B. Chang, Mingyan Liu