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» Gummi: user interface for deformable computers
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SI3D
2003
ACM
13 years 11 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
ICCS
2005
Springer
13 years 11 months ago
A 3D User Interface for Visualizing Neuron Location in Invertebrate Ganglia
Abstract. Invertebrate nervous systems serve as important models for neuroscience research because they are comprised of relatively small numbers of individually identified neurons...
Jason A. Pamplin, Ying Zhu, Paul S. Katz, Rajshekh...
SCA
2007
13 years 8 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh
TABLETOP
2008
IEEE
14 years 4 days ago
The deformable workspace: A membrane between real and virtual space
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...
Yoshihiro Watanabe, Álvaro Cassinelli, Taka...
SIGGRAPH
2010
ACM
13 years 10 months ago
Apparent layer operations for the manipulation of deformable objects
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Takeo Igarashi, Jun Mitani