Sciweavers

22 search results - page 5 / 5
» Hands and face tracking for VR applications
Sort
View
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
IJCNN
2000
IEEE
13 years 8 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone