Sciweavers

306 search results - page 2 / 62
» Hands on virtual clay
Sort
View
ACRI
2004
Springer
13 years 10 months ago
Applying Cell-DEVS in 3D Free-Form Shape Modeling
Modeling free-form shapes in 3D spaces based on strict physical laws require a considerable amount of computation time. Previous experiences with Cellular Automata demonstrated sub...
Pengfei Wu, Xiuping Wu, Gabriel A. Wainer
TOG
2012
171views Communications» more  TOG 2012»
11 years 7 months ago
HelpingHand: example-based stroke stylization
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, an...
Jingwan Lu, Fisher Yu, Adam Finkelstein, Stephen D...
VR
2010
IEEE
434views Virtual Reality» more  VR 2010»
13 years 3 months ago
A real-time multi-cue hand tracking algorithm based on computer vision
Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kan...
VRST
1998
ACM
13 years 9 months ago
The control of avatar motion using hand gesture
It is difficult to navigate virtual environment as in real world and to interact with other participant in virtual environment, especially wearing Head-Mounted Display (HMD). We d...
Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, Kwang...
CATA
2006
13 years 6 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...