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VISUALIZATION
2003
IEEE
13 years 10 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
VISUALIZATION
2005
IEEE
13 years 10 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
BCS
2008
13 years 6 months ago
Compiling C-like Languages to FPGA Hardware: Some Novel Approaches Targeting Data Memory Organisation
This paper describes our approaches to raise the level of abstraction at which hardware suitable for accelerating computationally-intensive applications can be specified. Field-Pr...
Qiang Liu, George A. Constantinides, Konstantinos ...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
PVG
2003
IEEE
165views Visualization» more  PVG 2003»
13 years 10 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...