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» Hardware Accelerated Interactive Vector Field Visualization:...
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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 9 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VIS
2007
IEEE
117views Visualization» more  VIS 2007»
14 years 6 months ago
IStar: A Raster Representation for Scalable Image and Volume Data
Topology has been an important tool for analyzing scalar data and flow fields in visualization. In this work, we analyze the topology of multivariate image and volume data sets wit...
Joe Kniss, Warren Hunt, Kristin Potter, Pradeep...
VISUALIZATION
2005
IEEE
13 years 11 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
CGF
2010
143views more  CGF 2010»
13 years 5 months ago
Coherent Culling and Shading for Large Molecular Dynamics Visualization
Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical pro...
Sebastian Grottel, Guido Reina, Carsten Dachsbache...
EGITALY
2006
13 years 6 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...