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» Hardware Accelerated Point Rendering of Isosurfaces
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CGF
2005
149views more  CGF 2005»
13 years 5 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
VISUALIZATION
2005
IEEE
13 years 11 months ago
Hardware-Accelerated 3D Visualization of Mass Spectrometry Data
We present a system for three-dimensional visualization of complex Liquid Chromatography - Mass Spectrometry (LCMS) data. Every LCMS data point has three attributes: time, mass, a...
Jose De Corral, Hanspeter Pfister
VISUALIZATION
2005
IEEE
13 years 11 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
DAGSTUHL
2011
12 years 5 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
14 years 5 days ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...