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» Hardware Accelerated Soft Shadows using Penumbra Quads
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WSCG
2004
189views more  WSCG 2004»
13 years 5 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
CGVR
2006
13 years 5 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
WSCG
2003
145views more  WSCG 2003»
13 years 5 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner