Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...