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» Hardware Software Co-design for Real-Time Physical Modeling
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ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
13 years 9 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
ICANN
2005
Springer
13 years 10 months ago
A Hardware/Software Framework for Real-Time Spiking Systems
Abstract. One focus of recent research in the field of biologically plausible neural networks is the investigation of higher-level functions such as learning, development and modu...
Matthias Oster, Adrian M. Whatley, Shih-Chii Liu, ...
HAPTICS
2005
IEEE
13 years 10 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
13 years 10 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
ISCA
2006
IEEE
131views Hardware» more  ISCA 2006»
13 years 10 months ago
Reducing Startup Time in Co-Designed Virtual Machines
A Co-Designed Virtual Machine allows designers to implement a processor via a combination of hardware and software. Dynamic binary translation converts code written for a conventi...
Shiliang Hu, James E. Smith