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» Hardware Software Co-design for Real-Time Physical Modeling
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LISA
1993
13 years 6 months ago
Forecasting Disk Resource Requirements for a Usenet Server
Three years ago the Stanford Linear Accelerator Center (SLAC) decided to embrace netnews as a site-wide, multi-platform communications tool for the laboratory’s diverse user com...
Karl L. Swartz
WINET
2002
169views more  WINET 2002»
13 years 4 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...
EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EUROPAR
2009
Springer
13 years 10 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
SIGMOD
2001
ACM
134views Database» more  SIGMOD 2001»
14 years 5 months ago
Preservation of Digital Data with Self-Validating, Self-Instantiating Knowledge-Based Archives
Digital archives are dedicated to the long-term preservation of electronic information and have the mandate to enable sustained access despite rapid technology changes. Persistent...
Bertram Ludäscher, Richard Marciano, Reagan Moore