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VISSYM
2003
13 years 6 months ago
Smart Hardware-Accelerated Volume Rendering
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
Stefan Röttger, Stefan Guthe, Daniel Weiskopf...
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 6 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
IEEEMSP
2002
IEEE
181views Multimedia» more  IEEEMSP 2002»
13 years 10 months ago
Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes
—In this paper, we present a novel system which combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we ...
Hartmut Schirmacher, Ming Li, Marcus A. Magnor, Ha...
CGF
2008
130views more  CGF 2008»
13 years 5 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
ISVC
2009
Springer
14 years 1 days ago
Focused Volumetric Visual Hull with Color Extraction
Abstract. This paper introduces a new approach for volumetric visual hull reconstruction, using a voxel grid that focuses on the moving target object. This grid is continuously upd...
Daniel Knoblauch, Falko Kuester