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» Hardware-accelerated gradient noise for graphics
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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
13 years 11 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
ICIP
2008
IEEE
13 years 11 months ago
Stochastic fusion of multi-view gradient fields
Image gradients form powerful cues in a host of vision and graphics applications. In this paper, we consider multiple views of a textured planar scene and consider the problem of ...
Aswin C. Sankaranarayanan, Rama Chellappa
TOG
2012
184views Communications» more  TOG 2012»
11 years 7 months ago
Point sampling with general noise spectrum
Point samples with different spectral noise properties (often defined using color names such as white, blue, green, and red) are important for many science and engineering discip...
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
CVPR
2007
IEEE
14 years 7 months ago
Precise Registration of 3D Models To Images by Swarming Particles
The precise alignment of a 3D model to 2D sensor images to recover the pose of an object in a scene is an important topic in computer vision. In this work, we outline a registrati...
Joerg Liebelt, Klaus Schertler
CAE
2007
13 years 7 months ago
Stipple Placement using Distance in a Weighted Graph
We present a stipple placement method which provides extra emphasis to image features, especially edges. Our algorithm transforms an image into a regular graph, with edge weights ...
David Mould