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ICALP
1987
Springer
13 years 8 months ago
Guessing Games and Distributed Computations in Synchronous Networks
Jan van Leeuwen, Nicola Santoro, Jorge Urrutia, Sh...
TIT
2008
106views more  TIT 2008»
13 years 5 months ago
Constrained Sequential Resource Allocation and Guessing Games
In this paper, we consider a constrained sequential resource allocation problem where an individual needs to accomplish a task by repeatedly guessing/investing a sufficient level o...
Nicholas B. Chang, Mingyan Liu
CIG
2006
IEEE
13 years 11 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
13 years 11 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...