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» Head Model Acquisition from Silhouettes
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ICCV
1995
IEEE
13 years 8 months ago
3D Human Body Model Acquisition from Multiple Views
We present a novel motion-based approach for the part determination and shape estimation of a human’s body parts. The novelty of the technique is that neither a prior model of t...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
CVPR
2003
IEEE
14 years 6 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade
BMVC
1998
13 years 5 months ago
Reconstructing 3D Pose and Motion from a Single Camera View
This paper presents a model based approach to human body tracking in which the 2D silhouette of a moving human and the corresponding 3D skeletal structure are encapsulated within ...
Richard Bowden, T. A. Mitchell, Mansoor Sarhadi
CVPR
2001
IEEE
14 years 6 months ago
Temporal Integration of Multiple Silhouette-Based Body-Part Hypotheses
A method for temporally integrating appearance-based body-part labelling is presented. We begin by modifying the silhouette labelling method of Ghost[4]; that system first determi...
Vivek Kwatra, Aaron F. Bobick, Amos Y. Johnson
AFRIGRAPH
2009
ACM
13 years 11 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...