Sciweavers

21 search results - page 3 / 5
» Head Model Acquisition from Silhouettes
Sort
View
CRV
2007
IEEE
137views Robotics» more  CRV 2007»
13 years 11 months ago
Computing View-normalized Body Parts Trajectories
This paper proposes an approach to compute viewnormalized body part trajectories of pedestrians from monocular video sequences. The proposed approach first extracts the 2D trajec...
Frédéric Jean, Robert Bergevin, Alex...
TVCG
2012
191views Hardware» more  TVCG 2012»
11 years 7 months ago
Live Speech Driven Head-and-Eye Motion Generators
—This paper describes a fully automated framework to generate realistic head motion, eye gaze, and eyelid motion simultaneously based on live (or recorded) speech input. Its cent...
Binh Huy Le, Xiaohan Ma, Zhigang Deng
3DIM
2003
IEEE
13 years 10 months ago
Next View Planning for a Combination of Passive and Active Acquisition Techniques
In order to create a complete three-dimensional model of an object based on its two-dimensional images, the images have to be acquired from different views. An increasing number o...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
ASSETS
2000
ACM
13 years 9 months ago
Neck range of motion and use of computer head controls
Abstract—Head controls provide an alternative means of computer access. This study determined whether neck movement limitations are associated with reduced performance with such ...
Edmund F. LoPresti, David M. Brienza, Jennifer Ang...
MMM
2005
Springer
172views Multimedia» more  MMM 2005»
13 years 10 months ago
A Novel Approach of 3D Reconstruction of Human Face Using Monocular Camera
Three-dimensional model acquisition of an object is essential in many multimedia applications. Constructing three-dimensional models of objects from two-dimensional images is an o...
Ben Yip, Jesse S. Jin