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SGAI
2005
Springer
13 years 11 months ago
A Camera-Direction Dependent Visual-Motor Coordinate Transformation for a Visually Guided Neural Robot
Objects of interest are represented in the brain simultaneously in different frames of reference. Knowing the positions of one’s head and eyes, for example, one can compute the...
Cornelius Weber, David Muse, Mark Elshaw, Stefan W...
CHI
2002
ACM
14 years 6 months ago
Head orientation and gaze direction in meetings
Detecting who is looking at whom during multiparty interaction is useful for various tasks such as meeting analysis. There are two contributing factors in the formation of where a...
Rainer Stiefelhagen, Jie Zhu
DLT
2008
13 years 6 months ago
On the Size Complexity of Rotating and Sweeping Automata
We examine the succinctness of one-way, rotating, sweeping, and two-way deterministic finite automata (1dfas, rdfas, sdfas, 2dfas). Here, a sdfa is a 2dfa whose head can change di...
Christos A. Kapoutsis, Richard Královic, To...
APGV
2008
ACM
124views Visualization» more  APGV 2008»
13 years 7 months ago
Sensitivity to scene motion for phases of head yaws
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity...
Jason Jerald, Tabitha C. Peck, Frank Steinicke, Ma...
BEHAVIOURIT
2005
81views more  BEHAVIOURIT 2005»
13 years 5 months ago
A flick in the right direction: a case study of gestural input
This paper describes the design and evaluation of a gesture-based scheme for issuing the back and forward commands in web browsers. In designing our gesture recogniser we conducte...
Michael Moyle, Andy Cockburn