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GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
14 years 1 days ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
UAI
1996
13 years 6 months ago
Learning Equivalence Classes of Bayesian Network Structures
Two Bayesian-network structures are said to be equivalent if the set of distributions that can be represented with one of those structures is identical to the set of distributions...
David Maxwell Chickering
MST
2006
104views more  MST 2006»
13 years 5 months ago
Sequencing from Compomers: The Puzzle
The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Sebastian Böcker
GECCO
2008
Springer
130views Optimization» more  GECCO 2008»
13 years 6 months ago
Fitnessless coevolution
We introduce fitnessless coevolution (FC), a novel method of comparative one-population coevolution. FC plays games between individuals to settle tournaments in the selection pha...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
JAIR
2011
187views more  JAIR 2011»
13 years 13 days ago
A Monte-Carlo AIXI Approximation
This paper describes a computationally feasible approximation to the AIXI agent, a universal reinforcement learning agent for arbitrary environments. AIXI is scaled down in two ke...
Joel Veness, Kee Siong Ng, Marcus Hutter, William ...