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SIGGRAPH
1996
ACM
13 years 8 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
GCC
2004
Springer
13 years 9 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
CGF
1999
81views more  CGF 1999»
13 years 4 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...
SMI
2005
IEEE
140views Image Analysis» more  SMI 2005»
13 years 10 months ago
Interactive Implicit Modeling with Hierarchical Spatial Caching
Complex implicit CSG models can be represented hierarchically as a tree of nodes (the BlobTree) . However, current methods cannot be used to visualize changes made to these models...
Ryan Schmidt, Brian Wyvill, Eric Galin
SIGGRAPH
1993
ACM
13 years 8 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams