We present a probabilistic model-based framework for distributed learning that takes into account privacy restrictions and is applicable to scenarios where the different sites ha...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
The task of supporting integrated multi-rate multimedia traffic in a bandwidth poor wireless environment poses a unique and challenging problem for network managers. In this paper...
Recent research literature on sensor network databases has focused on finding ways to perform in-network aggregation of sensor readings to reduce the message cost. However, with t...