A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Although flattening a cortical surface necessarily introduces metric distortion due to the non-constant Gaussian curvature of the surface, the Riemann Mapping Theorem states that ...
Lili Ju, Josh Stern, Kelly Rehm, Kirt Schaper, Dav...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
3D surface matching is a fundamental issue in computer vision with many applications such as shape registration, 3D object recognition and classification. However, surface matchin...
Sen Wang, Yang Wang, Miao Jin, Xianfeng Gu, Dimitr...
Surface pasting is a hierarchical modeling technique capable of adding local details to tensor product Bspline surfaces without incurring significant computational costs. In this...