We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...
Several approaches to shadow removal in color images have been introduced in recent years. Yet these methods fail in removing shadows that are cast on curved surfaces, as well as ...
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Abstract. Cast indexing is a very important application for contentbased video browsing and retrieval, since the characters in feature-length films and TV series are always the ma...
Wei Fan, Tao Wang, Jean-Yves Bouguet, Wei Hu, Yimi...