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CGF
2005
106views more  CGF 2005»
13 years 4 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila
COMPGEOM
2007
ACM
13 years 6 months ago
Between umbra and penumbra
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...
Julien Demouth, Olivier Devillers, Hazel Everett, ...
CVPR
2007
IEEE
14 years 6 months ago
Texture-Preserving Shadow Removal in Color Images Containing Curved Surfaces
Several approaches to shadow removal in color images have been introduced in recent years. Yet these methods fail in removing shadows that are cast on curved surfaces, as well as ...
Eli Arbel, Hagit Hel-Or
CGVR
2006
13 years 6 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
MMM
2007
Springer
143views Multimedia» more  MMM 2007»
13 years 11 months ago
Semi-supervised Cast Indexing for Feature-Length Films
Abstract. Cast indexing is a very important application for contentbased video browsing and retrieval, since the characters in feature-length films and TV series are always the ma...
Wei Fan, Tao Wang, Jean-Yves Bouguet, Wei Hu, Yimi...