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JMM2
2006
146views more  JMM2 2006»
13 years 5 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
ICCV
2009
IEEE
14 years 10 months ago
Multi-Scale Object Detection by Clustering Lines
Object detection in cluttered, natural scenes has a high complexity since many local observations compete for object hypotheses. Voting methods provide an efficient solution to ...
Bjorn Ommer, Jitendra Malik
ICRA
2008
IEEE
166views Robotics» more  ICRA 2008»
14 years 6 days ago
Anatomy-based organization of modular robots
Abstract— This paper presents a novel biologicallyinspired hierarchical approach to organizing and controlling modular robots. The purpose of our approach is to decompose the com...
David Johan Christensen, Jason Campbell
GRAPHITE
2006
ACM
13 years 11 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
AIPS
1998
13 years 7 months ago
Encoding HTN Planning in Propositional Logic
Casting planning problems as propositional satis ability problems has recently been shown to be an effective way of scaling up plan synthesis. Until now, the bene ts of this appro...
Amol Dattatraya Mali, Subbarao Kambhampati