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» Hierarchical Representation and Coding of Surfaces Using 3D ...
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GRAPHITE
2006
ACM
13 years 11 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SMI
2006
IEEE
186views Image Analysis» more  SMI 2006»
13 years 11 months ago
BSP Shapes
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are computed by creating a BSP that contains approximately linear surface patches ...
Carsten Stoll, Hans-Peter Seidel, Marc Alexa
CGF
2005
159views more  CGF 2005»
13 years 5 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt