The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Radial, space-filling (RSF) techniques for hierarchy visualization have several advantages over traditional node-link diagrams, including the ability to efficiently use the disp...