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ICAT
2006
IEEE
13 years 10 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
13 years 10 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
RT
1999
Springer
13 years 9 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
EWHCI
1995
13 years 8 months ago
Generating Editors for Direct Manipulation of Diagrams
Diagrams (e.g., trees for hierarchical structures, or graphs for finite state machines) are often needed as part of advanced user interfaces, and are frequently specific to a use...
Gerhard Viehstaedt, Mark Minas
ICCV
2007
IEEE
14 years 6 months ago
Hierarchical Semantics of Objects (hSOs)
A successful representation of objects in the literature is as a collection of patches, or parts, with a certain appearance and position. The relative locations of the different p...
Devi Parikh, Tsuhan Chen