Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Diagrams (e.g., trees for hierarchical structures, or graphs for finite state machines) are often needed as part of advanced user interfaces, and are frequently specific to a use...
A successful representation of objects in the literature is as a collection of patches, or parts, with a certain appearance and position. The relative locations of the different p...