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GRAPHITE
2006
ACM
13 years 11 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
13 years 12 months ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai
GIS
2010
ACM
13 years 3 months ago
Natural neighbor interpolation based grid DEM construction using a GPU
With modern LiDAR technology the amount of topographic data, in the form of massive point clouds, has increased dramatically. One of the most fundamental GIS tasks is to construct...
Alex Beutel, Thomas Mølhave, Pankaj K. Agar...
CGF
2005
186views more  CGF 2005»
13 years 5 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
DAGSTUHL
1997
13 years 7 months ago
Scattered Data Techniques for Surfaces
This survey presents several techniques for solving variants of the following scattered data interpolation problem: given a nite set of N points in R3, nd a surface that interpola...
Suresh K. Lodha, Richard Franke