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VISUALIZATION
2005
IEEE
13 years 11 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
APGV
2007
ACM
124views Visualization» more  APGV 2007»
13 years 9 months ago
A perceptive evaluation of volume rendering techniques
The display of space filling data is still a challenge for the community of visualization. Direct Volume Rendering (DVR) is one of the most important techniques developed to achie...
Christian Boucheny, Georges-Pierre Bonneau, Jacque...
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
14 years 7 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
VISUALIZATION
2003
IEEE
13 years 11 months ago
A Constraint-Based Technique for Haptic Volume Exploration
We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in ...
Milan Ikits, J. Dean Brederson, Charles D. Hansen,...
CGF
2000
127views more  CGF 2000»
13 years 5 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller