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CCECE
2006
IEEE
13 years 11 months ago
Dynamic and Parallel Approaches to Optimal Evolutionary Tree Construction
Phylogenetic trees are commonly reconstructed based on hard optimization problems such as Maximum parsimony (MP) and Maximum likelihood (ML). Conventional MP heuristics for produc...
Anupam Bhattacharjee, Kazi Zakia Sultana, Zalia Sh...
GECCO
2004
Springer
211views Optimization» more  GECCO 2004»
13 years 10 months ago
Node-Depth Encoding for Evolutionary Algorithms Applied to Network Design
Network design involves several areas of engineering and science. Computer networks, electrical circuits, transportation problems, and phylogenetic trees are some examples. In gene...
Alexandre C. B. Delbem, André Carlos Ponce ...
CCECE
2006
IEEE
13 years 11 months ago
New Constraints on Generation of Uniform Random Samples from Evolutionary Trees
In this paper, we introduce new algorithms for selecting taxon samples from large evolutionary trees, maintaining uniformity and randomness, under certain new constraints on the t...
Anupam Bhattacharjee, Zalia Shams, Kazi Zakia Sult...
ICS
2005
Tsinghua U.
13 years 10 months ago
A heterogeneously segmented cache architecture for a packet forwarding engine
As network traffic continues to increase and with the requirement to process packets at line rates, high performance routers need to forward millions of packets every second. Eve...
Kaushik Rajan, Ramaswamy Govindarajan
SIGGRAPH
2010
ACM
13 years 9 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...