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» High-Quality Point-Based Rendering on Modern GPUs
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PG
2003
IEEE
13 years 10 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
EDUTAINMENT
2008
Springer
13 years 6 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
CGF
2002
156views more  CGF 2002»
13 years 4 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGF
2011
12 years 8 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
ICVGIP
2008
13 years 6 months ago
Algebraic Splats Representation for Point Based Models
The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...
Naveen Kumar Bolla, P. J. Narayanan