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VISUALIZATION
2003
IEEE
13 years 10 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
VISSYM
2004
13 years 6 months ago
Adaptive Volume Construction from Ultrasound Images of a Human Heart
We present a volume modelling approach based on sequences of two-dimensional ultrasound images. Though generally applicable to arbitrary freehand ultrasound, our method is designe...
Gerd Reis, Martin Bertram, Rolf Hendrik van Lengen...
SIGGRAPH
1989
ACM
13 years 9 months ago
Hypertexture
This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a c...
Ken Perlin, Eric M. Hoffert
WSCG
2003
164views more  WSCG 2003»
13 years 6 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
CGF
2010
132views more  CGF 2010»
13 years 5 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt