Sciweavers

10 search results - page 1 / 2
» High-quality shape from multi-view stereo and shading under ...
Sort
View
CVPR
2011
IEEE
13 years 13 days ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,...
CVPR
2000
IEEE
14 years 6 months ago
Variable Albedo Surface Reconstruction from Stereo and Shape from Shading
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...

Publication
338views
14 years 2 months ago
Shape from Shading with a Generalized Reflectance Map Model
Most conventional SFS (shape from shading) algorithms have been developed under three basic assumptions on surface properties and imaging geometry to simplify the problem, namely, ...
Kyoung Mu Lee (Seoul National University), C.-C. J...
SCALESPACE
2009
Springer
13 years 10 months ago
Generic Scene Recovery Using Multiple Images
In this paper, a generative model based method for recovering both the shape and the reflectance of the surface(s) of a scene from multiple images is presented, assuming that illu...
Kuk-Jin Yoon, Emmanuel Prados, Peter F. Sturm
CVPR
2003
IEEE
14 years 6 months ago
Shape and Materials by Example: A Photometric Stereo Approach
This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmen...
Aaron Hertzmann, Steven M. Seitz