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VISUALIZATION
2002
IEEE
13 years 9 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
RT
2001
Springer
13 years 9 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis