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MASCOTS
2001
13 years 10 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
ICC
2007
IEEE
14 years 3 months ago
Design of Single-Group Multicasting-Beamformers
— For the single-group multicast scenario, where K users are served with the same data by a base station equipped with N antennas, we present two beamforming algorithms which out...
Raphael Hunger, David A. Schmidt, Michael Joham, A...
SIGCOMM
1996
ACM
14 years 1 months ago
Receiver-Driven Layered Multicast
State of the art, real-time, rate-adaptive, multimedia applications adjust their transmission rate to match the available network capacity. Unfortunately, this source-based rate-a...
Steven McCanne, Van Jacobson, Martin Vetterli
ICPP
1998
IEEE
14 years 1 months ago
Routing Algorithms for Anycast Messages
Use of anycast service can considerably simplify many communication applications. Two approaches can be used for routing anycast packets. Single-path routing always uses the same ...
Dong Xuan, Weijia Jia, Wei Zhao