In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
— For the single-group multicast scenario, where K users are served with the same data by a base station equipped with N antennas, we present two beamforming algorithms which out...
Raphael Hunger, David A. Schmidt, Michael Joham, A...
State of the art, real-time, rate-adaptive, multimedia applications adjust their transmission rate to match the available network capacity. Unfortunately, this source-based rate-a...
Use of anycast service can considerably simplify many communication applications. Two approaches can be used for routing anycast packets. Single-path routing always uses the same ...