Sciweavers

34 search results - page 2 / 7
» Household indicators: design to inform and engage citizens
Sort
View
BCSHCI
2008
13 years 7 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
CANDT
2009
13 years 9 months ago
Supporting community engagement in the city: urban planning in the MR-tent
Urban design today faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens, and the demands of planning. In this...
Ina Wagner, Maria Basile, Lisa Ehrenstrasser, Val&...
DESRIST
2010
Springer
169views Education» more  DESRIST 2010»
13 years 8 months ago
Designing for Light-Weight Collaboration: The Case of Interactive Citizens' Advisory Services
This paper reports on the design of a collaborative system to support citizens' advisory services. Recent research on the adoption of collaborative technologies indicates that...
Gerhard Schwabe, Claudia Bretscher, Birgit Schenk
PERVASIVE
2010
Springer
14 years 10 days ago
Common Sense Community: Scaffolding Mobile Sensing and Analysis for Novice Users
As sensing technologies become increasingly distributed and democratized, citizens and novice users are becoming responsible for the kinds of data collection and analysis that have...
Wesley Willett, Paul M. Aoki, Neil Kumar, Sushmita...
CHI
2008
ACM
14 years 6 months ago
Threshold devices: looking out from the home
Threshold devices present information gathered from the home's surroundings to give new views on the domestic situation. We built two prototypes of different threshold device...
William W. Gaver, Andy Boucher, Andy Law, Sarah Pe...