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» How Folds Cut a Scene
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IWVF
2001
Springer
13 years 9 months ago
How Folds Cut a Scene
We consider the interactions between edges and intensity distributions in semi-open image neighborhoods surrounding them. Locally this amounts to a kind of figure-ground problem, ...
Patrick S. Huggins, Steven W. Zucker
ICCV
2001
IEEE
14 years 7 months ago
Folds and Cuts: How Shading Flows Into Edges
We consider the interactions between edges and intensity distributions in semi-open image neighborhoods surrounding them. Locally this amounts to a kind of figure-ground problem, ...
Patrick S. Huggins, Steven W. Zucker
ICIP
2001
IEEE
14 years 6 months ago
A unified memory based approach to cut, dissolve, key frame and scene analysis
We review a memory-based buffer model of visual perception, that combines the lower and middle stages in the analysis of video. This model was originally developed for the detecti...
Aya Aner, John R. Kender
DIGRA
2003
Springer
13 years 10 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
ICIAP
2001
Springer
13 years 9 months ago
Neural Network Analysis of MINERVA Scene Analysis Benchmark
Scene analysis is an important area of research with the aim of identifying objects and their relationships in natural scenes. MINERVA benchmark has been recently introduced in th...
Markos Markou, Sameer Singh, Mona Sharma