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» How Videogames Express Ideas
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DIGRA
2003
Springer
13 years 10 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
DIGRA
2003
Springer
13 years 10 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
EDUTAINMENT
2008
Springer
13 years 6 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
CEC
2009
IEEE
13 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
WISE
2007
Springer
13 years 11 months ago
How Do Users Express Goals on the Web? - An Exploration of Intentional Structures in Web Search
Many activities on the web are driven by high-level goals of users, such as “plan a trip” or “buy some product”. In this paper, we are interested in exploring the role and ...
Markus Strohmaier, Mathias Lux, Michael Granitzer,...